(Created by Andreas Göransson, Tony Olsson, Fernando LBarrajón, Oliver Vallée
Mattias Svensson and Henrik Strid)
Abstract


Arca is an full body experience which is created by interaction, communication and play within an space where computer games meet abstract electronic art, video and sound installation.
Arca is a two player game set in a cube. The mission to complete puzzles using both players physical and logical skills. But only one player can leave as the winner.
Vision
With Arca we wanted transcend the boarders of gaming explore the area electronic art, video and sound installation. The inspiration for this project is driven from physical interaction between humans and how we interact with digital artefacts. Traditionally computer games use controls as an means to end. With Arca we want the interaction to be a part of this end.
The goal was to create a means for making people work together and help each other to reach a common goal. The purpose for this was to see if the bound between player in the game was based on true felling or just and artificial one.
The question we wanted to explore is where a game ends to be an game and become something else and the mission was to create a space where digital and physical boundaries are no longer clear.
Created with Admarket's flickrSLiDR.
Interaction
To play Arca full body interaction is needed. Arca not only require physical movement but also communication between the players. The game is played within a cube using navigating geometric objects within the space to be able to finish the task at hand which is shown on the walls of the cube.
The interaction is meant to test both the player physical navigation skills with in a certain space and to put there problem solving skills to the test. To be as efficient as possible within the game the player have to communicate since the game control requires more than what one player can do on his own.
[Less is more]
Since we wanted Arca to focus more on the interaction with the game then the game is self we choose to the design the game on the principle of being minimalistic.
There’s no back story to the game of Arca but in making the player a physical part of the game our hope is that there’s interaction among themselves becomes the a part of what Arca is.
