andreas_goransson's blog

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Workshop: Concept generation for multi-touch technologies. POSTPONED

This is a FREE workshop call for K3 staff and students in Interaction Design (BA, MA, or PhD level). K3 is the School of Arts and Communication at Malmö University, Sweden.

INTRODUCTION

1scale1 is proud to announce our third workshop on concept generation within the subject of multitouch technologies. The workshop is an internal activity primarily for K3 students and staff.

WHAT CAN YOU EXPECT?

This workshop is an opportunity to get your ideas into reality. The application process is now open, we will select a maximum of 20 participants among the academic community. If selected you should be ready to commit yourself to working with the workshop during the two full days it lasts. 

GOALS

Your goal as participant will be the creation and documentation of concepts for multitouch technologies.

AGENDA

Agenda for Concept Generation for Multitouch Technologies - March 11th, 12th - Malmo University

Multi-touch workshop #2 finito

1scale1 would like to thank all the participants for their support and hardwork during this workshop. Even though we were lacking quite a few of the signed participants we managed to develop two complete video prototypes.

The prototypes

Due to a somewhat low number of participants we only managed two videos. 

touchmybrain

A mindmapping tool supporting multiple users on an intuitive and simple interface connected to various search engines on the internet for media linking within the mindmap.


aniMate

A simple drawing and animation tool supporting full "realtime" animation and multiple users.

Lighthouse, Malmö Festival 2008.

(Created by: Andreas Göransson with the help of Mattias, David C, David S)

About

As one of three major activities during our nightly events at Lördagsplan, Malmö Festival 2008, we created this simple multiplayer game where by-passers could just pick up one of the massive controllers and start playing for a minute.

The game we created is essentially a worm/tron type of game where you're supposed to outthink your opponents, trapping them in the game. 

Interaction

The controlers, which physical design is attributed to Mattias and implementation by Andreas, use the Arduino microcontroller with an XBee shield for the wireless radio communication.

Every controller has 3 buttons (Left, right and join game) which would let participants quickly grasp the concept of the game.

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